but also because I think others may be interested:
A commenter on Play This Thing! posted a link to an article on story-telling in Bioshock, and then I wrote a long and rambling answer.
but also because I think others may be interested:
A commenter on Play This Thing! posted a link to an article on story-telling in Bioshock, and then I wrote a long and rambling answer.
I’ve already described this not-exactly-a-game on this blog, but now there’s a new review (from a slightly different angle) at Play This Thing!
This time: Fate, complete with its cover art.
Play This Thing! is running my review of Gimme Friction Baby. (Not interactive fiction, or anything close to it.)
There is indeed an IF Art Show again this year; deadline, May 2.
Play This Thing! is reviewing Photopia (not my review, this time, but I thought people might be interested).
Jeff Nyman has another interesting post on his IF classes, this time on why his next class will be using TADS 3 rather than Inform 7.
Grandtextauto points to Hypertextopia, a program especially for the creation of “axial” hypertexts — there’s one main line of narrative to follow, with what might be considered footnotes, expansions, or embellishments. I wasn’t thrilled with the couple of examples I briefly looked at, but it represents a possibly-interesting alternative take on how hypertext design might be done.
Play This Thing is now running my review of Treasures of a Slaver’s Kingdom by S. John Ross.