Another IF Comp review, following my format for this comp. There is a cut, then any spoiler-free comments I have, and then spoiler space, and then more detailed feedback that assumes the reader has tried the game.
But first, we have some obligatory filler to try to make sure that the RSS summary does not accidentally contain any review. Filler, filler, la la la…
Okay. Here we go.
Continue reading “IF Competition: Grief”
After all the various discussion of whether Apple would or would not allow it: it’s there. Craig Smith has a free-download version of Frotz available, which comes preloaded with a bunch of games (9:05, An Act of Murder, All Roads, Anchorhead, Balances, Being Andrew Plotkin, Bronze, A Change in the Weather, Child’s Play, Christminster, Curses!, Dreamhold, For a Change, Heroes, Jigsaw, Lost Pig, The Meteor, the Stone, and A Long Glass of Sherbet, The Act of Misdirection, Photopia, Slouching Towards Bedlam, Spider and Web, Varicella, Vespers, The Weapon, and Zork (MIT version)).
It also has a button that taps straight into IFDB, and downloading a new game adds it and its cover art to your game collection.
Plays a little slowly with Bronze, but faster than the reports I’ve heard of the game on other PDAs (and Bronze does whacking lots of pathfinding all the time). Older I6 games are faster.
IF cover art looks really nice on the iPhone screen, too.
At 1UP, thanks to Lara Crigger. There appears to be a main article (following the usual scheme of such articles, it starts by referring to the good old days of Infocom, but it does branch out to some history of modern IF) and a feature recommending some IF for beginners — Lost Pig, Ecdysis, Tales of the Traveling Swordsman, Galatea, and Photopia, this time around.
There is indeed an IF Art Show again this year; deadline, May 2.
Play This Thing! is reviewing Photopia (not my review, this time, but I thought people might be interested).
Jeff Nyman has another interesting post on his IF classes, this time on why his next class will be using TADS 3 rather than Inform 7.
Grandtextauto points to Hypertextopia, a program especially for the creation of “axial” hypertexts — there’s one main line of narrative to follow, with what might be considered footnotes, expansions, or embellishments. I wasn’t thrilled with the couple of examples I briefly looked at, but it represents a possibly-interesting alternative take on how hypertext design might be done.
Jeff Nyman recently raised the idea of having a guide to Inform 7 specifically written for an experienced fiction author without background in IF, and I posted a brainstormed outline for such a project. The formatting was pretty ugly on Usenet, though, and I had a few ideas for revisions, so here is another, longer and better-laid-out version of the same thing, with more links to relevant games and articles.
This still isn’t nearly into the shape I would use if I were actually going to write this book — and I don’t have time to do any such thing right now anyway; I have a bunch of things to do for Inform 7, feelies.org, and the long-neglected theory book before I could take up a project of this magnitude. (And I’d like to have a little time to work on a WIP of my own — IF support work has pretty much wiped out my time for that kind of thing lately.) But possibly people will find the brainstorming interesting, even if it isn’t worked up into a complete document.
Continue reading “Inform 7 for the Fiction Author”