Lifeline (3 Minute Games)

lifeline-ios-02Lifeline is an iOS and Android mobile game in which you are fielding a distress call from someone named Taylor (gender never actually specified — I’ve seen some reviews refer to Taylor as male, but I pictured a woman). Taylor was the youngest, most naive crew member aboard a space ship that has crashed on a distant moon. They have no previous space experience and only the most rudimentary safety training. For some reason you are the only person in communication range, so they need you to prompt them through a series of survival decisions.

The story plays out in roughly SMS-sized messages from Taylor, which sometimes come in rapid succession and sometimes only after a substantial real-time delay. These exchanges are backed by atmospheric music, and though the actual content is quite bare-bones and without visuals, the presentation is glossy and solid.

Lifeline has also garnered reviews calling it the best game available for the Apple Watch — one of those statements that might feel like faint praise while still being quite important from a marketing perspective. As far as I can tell from here, Lifeline is another example of the success of commercial IF on mobile. (This Offworld article talks a bit about how the piece was actually prototyped in Twine.)

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That Embarrassed Silence Thread

Pippin Barr and Robert Yang write about how they’re able to be indie game creators — and are open about how much of that depends on the support of partners who earn more.

I found both posts pretty interesting. And I get where this is coming from, this encouragement for people with creative careers to be open about how those careers are funded because it clarifies the situation for anyone thinking about entering the discipline. At the same time, sharing this kind of information runs against my established practice.

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Choose Your Erotica

[Editor’s note, several years on: this article has been around for a while, and some of the works it talks about are no longer available to play. But the article is still getting regular hits, and I can see from outgoing links that people are trying to find and play those pieces.

Clearly there’s a lot of interest in this topic, and most of the time, when people are coming to my site for resources, I try to put together some kind of reliable resource list. However, I don’t want to maintain a main page on my website that will serve as a frequently-updated repository of interactive porn and erotica, since I feel like that might sort of give the wrong overall idea about what I usually discuss here. Not very on-brand.

SO. Compromise: I will occasionally add some links to the top of this post that seem to be currently functional.

Now, on to the actual article as originally posted.]

Parser-based AIF — “adult interactive fiction” — has been around for a long time, though it has generally had its own forums and meeting places; every once in a while someone would turn up on rec.arts.int-fiction with a coding question about layered clothing, or submit an adult game to a competition, but for the most part AIF didn’t overlap much with the main IF community. I did play a few pieces, but they were usually aimed unambiguously at heterosexual men. A common structure was to have a series of puzzles that would “unlock” sex scenes with assorted partners. (Here’s a review I did back in 2006 of Ron Weasley and the Quest for Hermione, for instance.) Sometimes these were cut-scenes, but sometimes you could use parser commands to do a play-by-play of which parts went where.

As choice-based IF has become more prevalent, so has choice-based, female-POV erotica. Here I take a look at several. I’m not going to be quoting long passages or posting images, but this may still not qualify as SFW depending on where you are.

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Flash Charity Auction: 1, 3, 5 hours of work time

I am auctioning off some work time — 9 hours in total, in chunks of 5 hours, 3 hours, and 1 hour — in support of Donors Choose, a charity that provides educational supplies to underfunded classrooms in the US. Bidding runs through 5 PM Pacific today (1 AM British time) and the work is to be done this weekend.

How does this work?

Between now and 5 PM Pacific time, you can comment here to bid (in dollars, please).

Highest bidder gets the 5-hour chunk, second place the 3-hour, third place the 1-hour. So if you’re the only person to bid, you could wind up with the 5 hours for a super-low price. When time is up, I’ll determine who the winners are and comment with that information. It’s then up to you to fulfill your bid by donating here and letting me know what specifically you have in mind. I will start work tomorrow and will aim to have the tasks done by Monday evening.

That’s very little notice! Hardly any, in fact!

I know. It’s pretty unusual for me to know way in advance that I’m going to have a free weekend, though.

What if no one goes for this?

I make cookies instead. Mm, cookies. (Honestly, I have no idea whether this will produce any interesting results. It’s an experiment.)

What would that get me?

Some things you could have me spend time on include:

  • betatesting your WIP
  • giving feedback on a game design document or concept
  • making some (photo and text-based) cover art for a game
  • revising prose written by a non-native speaker
  • writing a review of a freeware game of your choice (it needs to be short enough that I can both play and review in the time slot, and needs to run on Mac OSX)
  • creating a custom I7 extension to tackle some irritating code problem (again, within limits — something like Threaded Conversation is not a 5-hour project)
  • curating a list of IF specific to an interest of yours
  • writing a short essay about an IF- or game-related topic
  • writing a tiny custom speed-IF (in the 1 hour slot this would probably need to be choice-based)

…but I’m open to other possible uses of time as well, if you have something else in mind.

So basically you’ll do what I say?

Er, within certain limits. Obviously: no illegal activities, no pornography, nothing unethical (such as having me write a glowing review of a work without disclosing the funding source). No hacks that aren’t really labor exchanges (“spend one hour mailing me your laptop”), or that would cost me additional money to perform unless we’ve talked it through first. If you have doubts about whether your request is reasonable, feel free to request clarification.

Why Donors Choose?

This gets long and is not about what this blog is usually about, but if you’re interested:

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