For IF Comp 2015, I offered as a prize to contribute a piece set in the same universe as the author’s game. Steph Cherrywell chose this prize for Brain Guzzlers from Beyond!, which was exciting, since I’d enjoyed Brain Guzzlers a lot; and also slightly daunting, since Steph obviously didn’t need any help in coming up with art or feelies. Originally I was going to write a short story, but as I replayed the game and reviewed transcripts, I was hit with an idea for something more interactive. The result is The Mary Jane of Tomorrow, a not-too-difficult parser puzzle game set a few months after the events of Brain Guzzlers. (Estimated play time roughly 45 minutes, give or take.)
In the tradition of fanfic, it focuses on the relationship between a couple of the characters in the original game, Mary Jane Minsky and Jenny Yoshida. In canon, their closeness is demonstrated in various ways but never given center stage.
Gameplay-wise, The Mary Jane of Tomorrow is about training a robot to demonstrate certain personality and knowledge traits. To do that, the game makes extensive use of procedural text, borrowing the text generation library and even some of the corpora I used for Annals of the Parrigues. After the fold, I’ll talk about Mary Jane as a procedural text project, but it’s spoilery, so you probably want to play it first if you think you might enjoy it.
Steph decided she wanted to share her prize with the public, so The Mary Jane of Tomorrow is now available to play — and she even very kindly made some cover art for it, to match up with the rest of her work.
The game’s been uploaded to the IF Archive; in the short term, there’s also a Dropbox link for it, which I’m hoping will hold up until the file moves out of Archive Pending.