Super Monkey Ball for the iPhone

…being the SEGA game transferred to the iPhone platform.

Once again, my total lack of arcade skills tells against me. I cannot prevent my monkey from diving to a watery doom.

I think it’s to do with the fact that the camera angle changes constantly, making the tilt difficult to control because the meaning of your tilt input is also being changed from moment to moment. (And it’s as motion-sick-inducing as The Blair Witch Project.)

What happened here? Is it an unwise combination of tilt input device with camera code developed for a different platform? Or am I just Bad At This?