The classic IF magazine SPAG has been, for most of the years since the mid-90s, a source of IF interviews, reviews, and news. The last couple of years it has been on a bit of a hiatus, but it is now under the management of a new editor, Katherine Morayati, and is once again soliciting content. Details are here, and you should get in touch if you have something you’d like to contribute.
In addition to this resurrection of an old classic, the IF scene has also seen the appearance of an all new IF-focused zine, IFography. The first issue features an interview with Geoff Moore, author of Surface and Witch’s Girl, together with some reviews and essays.
This is not a new piece, but I just ran across it: Autumn Nicole Bradley’s review of Hanako Games’ Magical Diary covers the game’s pro-adolescent worldview in considerable detail — a view that respects the autonomy and intelligence of young people and treats their decisions as non-failures. Worth a read. It is an article from ZEAL magazine, a Patreon-supported project that focuses on covering less-known games.
Holly Gramazio has written a poem about game design and bees. My favorite verse:
When designing an FPS for a team of bees,
Make sure that the drones feel valued.
Provide a sniper role for them to fulfil,
Waiting and watching,
Honing their hive-born abilities.
Maddy Myers writes on the emptiness of video game romance, and the difficulty in believing that the NPCs exist when she’s not interacting with them:
Usually, in Bioware games, their trust towards you is built upon them asking you to do them a big favor (rescuing a dangerous artifact, saving their hometown, blah blah)—this is not only a transactional approach to relationships, but also, a theatrical and unrealistic way to expect people to interact.
Overall, the piece gets at some of the same issues raised in Creatures Such as We.
Kotaku ran an exchange of letters about representation of blackness in video games, by several black devs, journalists and critics. I especially appreciate Austin Walker’s point about non-black authors needing to make sure they’re researching their black characters and communities using materials that themselves present a variety of black experiences. And several of the contributors recommend specific books and TV shows about that might help with that.
New Stories Retreat is a weekend-long retreat in May, in Olympia WA, for interactive story creators of various kinds — LARPers, tabletop RPG creators, and game designers — and organized by Avery McDaldno, creator of Monsterhearts and some of my other favorite tabletop storygames. This sounds pretty cool to me. (Canceled, alas — see comments.)
ParserComp, a competition for parser-based games only, is running now through the end of March 14. You can find the games as well as criteria for judging at the ParserComp site.
AdventureJam is a forthcoming 14-day game jam for adventure games. IF and text adventures are explicitly welcome, as are more graphical variants.