Escape from Colditz as Procedurally Paced Narrative

Escape from Colditz is a board game about the German castle that during World War II became a prisoner of war camp for prisoners who had already escaped at least once from some other camp. The idea of putting all the most clever and resourceful prisoners together in an old building riddled with hiding places and odd physical quirks was, arguably, not the brightest; those imprisoned found an astounding number of escape possibilities, and the whole story became the basis of a surprisingly strong British TV show. The board game doesn’t touch on the more complex issues here, but what it does accomplish is in its own way remarkable: a skillful pacing of events that creates a sense of growing narrative urgency.

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Introcomp 2011: Speculative Fiction

Some thoughts on Introcomp 2011 entry Speculative Fiction after the cut.

Spoilers begin partway through, and are marked.

Also, as a reminder: there are two more days to play and vote on Introcomp games, so if you were considering doing this also, now would be a great time to do so. Signing up for the voting database is easy, and if you’ve voted in an IF comp before, you should already have an entry in the system.

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