A while back I wrote some initial thoughts on ElectroCity. Then I played some more. Then I wrote up a review for PlayThisThing.
Author: emshortif
A way to blow a lot of Sunday morning
Uploading cover art to IFDB.
This is unhealthily entertaining.
IFDB meets Zoom: or, More Concentrated Awesome
The recently-launched IFDB has a browser-plug-in mechanism to enable Windows users a one-step “play now” button to download an interpreter and start playing many of the games on the IF archive.
That doesn’t mean that Mac users are out of luck, though. Andrew Hunter announced today a new version of the multi-format interpreter Zoom. With Zoom, you can
- Use the “Find more” button to go browse IFDB. If you already have selected a game file in your Zoom window, it will look up the same game at IFDB, allowing you to read reviews and find walkthroughs, or use IFDB’s recommendation features to locate other games similar to the one you’ve been playing.
- Download and start new games with a single click.
- Automatically search for new interpreter plug-ins for Zoom, increasing its compatibility with minimal user upkeep. This new version adds SCARE to the Zoom interpreter set, so that Zoom is now able to play z-code, Glulx, TADS 2 and 3, Hugo, and Adrift games.
Lots of fun and very elegant.
Some comments on The Baron
…are up at PlayThisThing. Because of the issues I wanted to discuss, it’s mildly spoilery about things that don’t become evident immediately on the first playthrough. Consider yourself duly warned.
IFDB Launch
A cool new thing! Mike Roberts has announced the launch of IFDB, a database of IF games. It pulls together reviews from a variety of sources and allows users to add their own new reviews and recommendation lists, a la Amazon. You can also use IFDB to track games that you’ve already played; view the game’s metadata, if any (such as cover art and the teaser provided by the author); and download files.
There is ongoing work on features to automatically install and launch new games, too, removing that tedious “find the correct interpreter, then install it, then use it” process that novices to the genre tend to find unappealing.
Edge article online
Kieron Gillen has posted a somewhat revised version of his article for Edge magazine about text in gaming. It includes some material from interviews with me and with Adam Cadre, as well as some discussion of mainstream text-heavy games like Planescape: Torment.