Question from Conrad Cook:
I’m wondering how you mesh variable tracking with conversation.
You’ve mentioned _Alabaster_ tracks a lot of variables, and I can
conceptualize how that would be reflected in, for example, the
artwork. But I’ve been wrestling for a while with how to use the
conversation to move the NPC’s variables, and how to have those
variables be reflected in the course of the conversation, and so far
I’m not winning that wrestling match.
Alabaster’s source is available, so it’s possible just to look at what’s going on there — but possibly more difficult to suss out exactly what the plan is throughout the source. A technical discussion follows.
