This time: Fate, complete with its cover art.
Category: interactive fiction
So you want multi-player IF?
Thanks to Jesse McGrew, there is now a system for same! See this announcement, which — despite the date and initial goofy front — is actually true. You can make yourself an account, create your own realm within the larger multiplayer world, and compose a game in Inform 7 that allows multiple players to connect and play simultaneously.
Yeah, really.
Child’s Play review
Assorted News
There is indeed an IF Art Show again this year; deadline, May 2.
Play This Thing! is reviewing Photopia (not my review, this time, but I thought people might be interested).
Jeff Nyman has another interesting post on his IF classes, this time on why his next class will be using TADS 3 rather than Inform 7.
Grandtextauto points to Hypertextopia, a program especially for the creation of “axial” hypertexts — there’s one main line of narrative to follow, with what might be considered footnotes, expansions, or embellishments. I wasn’t thrilled with the couple of examples I briefly looked at, but it represents a possibly-interesting alternative take on how hypertext design might be done.
PC Plus article out
The current issue of PC Plus (in the UK) is carrying a tutorial I wrote on interactive prose and description. (Code samples in Inform, but the design advice applies to other languages as well.) This is one of two; the second piece, on action design, is due (I think!) for next month.
Another Play This Thing Review
Play This Thing is now running my review of Treasures of a Slaver’s Kingdom by S. John Ross.