This post started out as part of my monthly link roundup, but it turned into its own thing. The link roundup will still appear, but for ease of digestion I have separated the two.
ICIDS, the International Conference on Interactive Digital Storytelling, has a call for papers for this year’s conference, and will also be hosting an exhibition of related works. The deadline is June 17, and the conference itself will be November 15-18 at the Institute for Creative Technologies, University of Southern California, Los Angeles, USA. Discussions of interactive narrative systems and/or specific works are often appropriate for this conference.
Likewise, there is now a creative track for the ACM Hypertext conference, which would be an appropriate place to submit Twine, Undum, or similar hypertext works for display. The deadline for that submission is May 6, 2016, and the conference itself (which contributors are expected to attend) is 10-13 July 2016, in Halifax, Canada.
Students traveling to the Hypertext conference may be interested in this support application to help defray travel costs. Except for invited keynote speakers, I am not aware of any financial provisions to support non-students in traveling to either of these events if they don’t have institutional support to do so. (Indeed, most academic conferences do not waive your registration fee even if you are speaking, unless, again, you’re doing an invited keynote. Those fees are usually on the order of hundreds of dollars rather than thousands as at GDC, but it is inevitably something to be aware of.)
More distantly but still relevant to some readers of this blog, there’s also
- the meeting of the Electronic Literature Organization (Victoria, BC, June 10-12, submissions closed)
- ICCC, the International Conference on Computational Creativity (Paris, June 27-July 1, submissions closed)
- (Edited to add:) nucl.ai, artificial intelligence in creative industries, which this year has tracks on procedural content generation and dynamic storytelling (Vienna, July 18-20, submissions still open through April 15).
- DiGRA/FDG, a joint meeting of the Digital Games Research Association and the Foundations of Digital Games conferences (Dundee, August 1-6, submissions closed)
- IEEE Computational Intelligence in Games (Santorini, September 20-23, still accepting papers and demos)
- AIIDE, Artificial Intelligence and Interactive Digital Entertainment (Burlingame CA, October 8-12, still accepting papers).
Yeah, I probably can’t go to those either. Accessibility of conferences is an issue. So is the fact that in some subfields of games, one is “expected” to go to X or Y conference in order to be taken seriously in that particular subfield, which is taxing for people who are busy and not independently wealthy.
Mattie Brice has written about boycotting GDC this year because it does too little to support marginalized creators who contribute content; and one of the reasons John Sharp withdrew from IndieCade was out of concern about whether it was really helping people at the edges to do their work in a sustainable way.



(Certain library responses are familiar, and if you delve into the source, there’s a telling Release/play.html URL for the playable content. If, however, you type VERSION to verify this, your command vanishes silently into ether, unacknowledged. Asking about the machine producing this text is apparently forbidden, which is consistent with its themes and aesthetic intent [even if also a bit of a license violation].)