So, it’s the middle of IF comp, but I spent much of this week attending the game narrative summit at GDC Online.
Tuesday I went to sessions on storytelling in Rock Band; puzzle and storytelling (by Clara Fernandez-Vara, of the Boston IF crowd); exposition in games, and how to distribute it at the levels of structure and system as well as overt narrative; and a writing critique session that was largely about how to give useful, productive feedback to other writers. But inevitably the talk I was most keen to see was the one on interactive dialogue, by Marleigh Norton.
Norton’s background is in interaction design, and she had some intriguing ideas about how to use forms of interaction other than the dialogue tree. (Another write-up of that talk is here.) She started out by saying that she’s an academic and so she hopes that people will steal, use, and/or modify her ideas — so here are some of my own riffs on the things she presented.
Continue reading “GDC: Marleigh Norton, Conversation Interfaces”


