Money and Ambition

Victor Gijsbers recently posted about the peculiar comments “The Baron” has received: viz., that an independently designed, morally thoughtful game isn’t “feasible” in the present market conditions — even though “The Baron” exists and therefore has passed the feasibility test in the only meaningful sense.

For a long time I, like Victor, have been annoyed by the “market forces tell all” mentality that says that projects are only successful when they earn money and that artists prove their artistic credentials by selling their material widely. This tends to be contrasted with the “critical success” method of determining the value of material: something is good if it elicits the praise and admiration of a small cadre of those whose opinions matter. Bonus points if cat-fights arise between competing groups of critics.

Continue reading “Money and Ambition”

On Comedy and Feeling

Jimmy Maher’s most recent SPAG editorial contains the paragraph:

Some of us who are very, very good are writing games like the generally acknowledged best game of 2007: Lost Pig. On the one hand, Lost Pig is nothing to disparage. It’s hilarious; it’s great fun; it’s honed and polished to the most beautiful shine… And yet, on the other hand, it disturbs me just a bit that, after twelve months and dozens if not hundreds of game releases, a game about a cartoon-style orc with pidgin English skills trying to recover a pig was the pinnancle of our achievements. Best comedy (if such a category existed)? Sure. Best game? That concerns me a bit. It’s not that the XYZZY voters were wrong. Lost Pig probably was the best game of 2007. But why was it the best game? Where are the IF games that, to paraphrase a famous old Electronic Arts ad, make us cry?

I disagree with the sentiment that comedy is a second-class form, with less potential to be Real Literature. Continue reading “On Comedy and Feeling”