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Narrative in games and new media

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Tag: Homer in Silicon

More Homer in Silicon

About the zombie-fighting game Sonny, and branching off into some general gripes about how games handle the ends of stories.

Author Emily ShortPosted on September 30, 2008October 15, 2015Categories interactive fiction, my work, ReviewsTags Homer in Silicon, SonnyLeave a comment on More Homer in Silicon

Homer in Silicon

On Monster’s Den: The Book of Dread, and some thoughts on the mechanics –> characterization process.

Author Emily ShortPosted on September 19, 2008October 15, 2015Categories interactive fiction, my work, ReviewsTags Homer in Silicon, Monster's Den: The Book of Dread2 Comments on Homer in Silicon

New Homer in Silicon Column

Talking about protagonist vs. player character, and Treasures of a Slaver’s Kingdom.

Author Emily ShortPosted on August 9, 2008October 15, 2015Categories interactive fiction, my work, Reviews, theoryTags Homer in Silicon, Treasures of a Slaver's KingdomLeave a comment on New Homer in Silicon Column

New column

This week’s Homer in Silicon column is on hidden object games; specifically, how a narrative game mechanic can be about the player/reader relationship instead of the player/protagonist relationship.

Author Emily ShortPosted on July 27, 2008October 15, 2015Categories my work, Reviews, video gamesTags Homer in Silicon4 Comments on New column

New Homer in Silicon column

about Ciao Bella, which if it were a book would have a bright pink cover with a cartoon woman going shopping.

Author Emily ShortPosted on July 14, 2008October 15, 2015Categories Reviews, video gamesTags Ciao Bella, Homer in Silicon6 Comments on New Homer in Silicon column

Not at all IF (again)

Posted a “Homer in Silicon” column on Retrosabotage’s ‘2001’ adaptation of Tetris.

Author Emily ShortPosted on June 12, 2008October 14, 2015Categories my work, Reviews, video gamesTags 2001, Homer in Silicon, Retrosabotage, TetrisLeave a comment on Not at all IF (again)

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