We bring you:
Latest GameSetWatch column, which is a response to an article on Gamasutra about story arcs in casual gaming.
We bring you:
Latest GameSetWatch column, which is a response to an article on Gamasutra about story arcs in casual gaming.
IF Cover Art Drive is now officially running. From now until April 30, I am collecting IF cover art on Flickr. There are a few pieces already there, but more will be posted as they’re contributed.
The idea here is to try to collect contributions of art to serve as cover images for existing IF. There are two reasons to do this: first, to make IFDB more attractive and less pure-text; and second, so that people writing about IF on indie game blogs and websites will have something other than a screenshot of raw text with which to illustrate their articles. (More about the rationale for this is here.)
[Edit: for reference, a list of how things stand.]
Cover art submitted and accepted, or submitted by author:
Cover art submitted and declined; submitted and unanswered; or supplanted by other art:
Cover art submitted:
Cover art in progress:
Cover art requested:
Cover art “opted out”:
I’m done playing the games I’m going to play this year (skipping the Windows-only games, Jealousy Duel X which apparently runs on the Macintosh only under Classic, and the Quest game, which Spatterlight refused to cope with), and have submitted my votes.
A list of favorites and thoughts on the competition as a whole follow the cut. There are no specific spoilers for specific games, but people preferring to remain free of influence may want to skip reading until they’re also done playing.
Continue reading “IF Competition Discussion: General Observations & Favorites”
I’ve been saving these for last, because they’re really the juiciest: a couple of articles authored or co-authored by Mark Bernstein.
Bernstein is the founder of Eastgate Systems, a company promoting serious hypertext. They sell a small but — within the hypertext community — highly respected collection of hypertext fiction and nonfiction, at serious book prices: much of it runs from $25 to $45. And they produce and sell Storyspace, a tool for hypertext creation. This is a niche market: the major works are self-consciously literary or pedagogical, and I think it would be fair to say that IF in general is a more populist form. At the same time, hypertext is a more successful niche market than IF: how many of us are selling IF game files at $45 a pop? how many would feel ballsy enough to try? And, leaving aside the commercial, hypertext also gets studied more extensively by academia, taught in more new media courses, and generally considered more serious.
Some of this has to do with accidents of community — with the sorts of people who happened to be drawn into creating each kind of thing, and with the ways in which they framed and presented their finished products. But I also think the media favor different kinds of content, and it’s interesting to look at why.