We bring you:
Latest GameSetWatch column, which is a response to an article on Gamasutra about story arcs in casual gaming.
We bring you:
Latest GameSetWatch column, which is a response to an article on Gamasutra about story arcs in casual gaming.
My latest GameSetWatch column is up; it’s a review of Tradewinds Legends, a trading-and-piracy game vaguely reminiscent of Taipan.
Thanks to Simon Carless, I have a biweekly GameSetWatch column now. I’ll be using it to talk about games and storytelling — sometimes drawing on IF, sometimes not.
The column title (besides the obvious) is a reminder that storytelling hasn’t always primarily taken the form of written text on a page, even though that’s what we currently tend to revere most (with books getting more respect than movies, and movies more than video games). Oral narrative was flexible but sometimes formulaic, and the teller shaped it somewhat to fit the audience.