On Stephen Bond on Player Freedom

Stephen Bond recently (very recently, I think) posted an essay on player freedom, essentially arguing that IF shouldn’t be about offering the player moral choice, and that not forcing the player to make a specific choice is a kind of artistic abdication, giving up the opportunity (or the responsibility) to Say Something.

Now I’m about to disagree with him, at some length.

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Comp 2003 Reviews

This year, I didn’t have as much time as I do some years, so even though there were fewer games, I didn’t play all of them. I got to most of the ones that run well on my platform, but not even all of those. This is life.

Because I thought it was an interesting metric, I noted down how many times I saved each game before I stopped playing. Lots of saves doesn’t necessarily mean that a game was better than one with few saves, or even that it was more difficult. But it does seem to indicate that I was sufficiently immersed in the game, and sufficiently worried about things not going well, that I felt a need to save. Take that for what you will.

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