Stephen Bond recently (very recently, I think) posted an essay on player freedom, essentially arguing that IF shouldn’t be about offering the player moral choice, and that not forcing the player to make a specific choice is a kind of artistic abdication, giving up the opportunity (or the responsibility) to Say Something.
Now I’m about to disagree with him, at some length.
Continue reading “On Stephen Bond on Player Freedom”
This year, I didn’t have as much time as I do some years, so even though there were fewer games, I didn’t play all of them. I got to most of the ones that run well on my platform, but not even all of those. This is life.
Because I thought it was an interesting metric, I noted down how many times I saved each game before I stopped playing. Lots of saves doesn’t necessarily mean that a game was better than one with few saves, or even that it was more difficult. But it does seem to indicate that I was sufficiently immersed in the game, and sufficiently worried about things not going well, that I felt a need to save. Take that for what you will.
Continue reading “Comp 2003 Reviews”