Stephen Bond recently (very recently, I think) posted an essay on player freedom, essentially arguing that IF shouldn’t be about offering the player moral choice, and that not forcing the player to make a specific choice is a kind of artistic abdication, giving up the opportunity (or the responsibility) to Say Something.
Now I’m about to disagree with him, at some length.
Continue reading “On Stephen Bond on Player Freedom”
Herein I continue with comments on Spring Thing games. If you wish to hold yourself unspoiled, do not read. This time around, it’s Victor Gijsbers’ “Fate”.
Continue reading “Spring Thing games: Fate”
One of the curious things about having moved my website to WordPress is that I can now see what people are searching for when they wind up here. I regret to say that many of these searches were in fact futile, but here, perhaps I can answer a few of the questions after all:
Continue reading “Mostly Frivolous”