Ideas for Interactive Fiction

Recently there has been a bit of an argument raging on several blogs about how much a game idea stands alone, how much it’s worth without any implementation, apropos of Squidi’s 300 game mechanics page.

I’m not going to dive into this debate, mostly because the point I’d want to make has already been made eloquently and repeatedly by other people: that the process of implementation includes a certain amount of further design work, raises questions that aren’t covered by the original specification, and so on. It tends to warp an idea in other, subtler ways, too. (A great book on this, not about game design but about art, is Baxandall’s Patterns of Intention. It’s a compelling description of how external and internal forces shape creative production, which I read in college and still go around recommending whenever I have the slightest excuse.)

On the other hand, not every game idea is viable even in its basic form: it’s either not a description of anything that could be elaborated (because it’s about incidental features of the game), or it leads inevitably to terrible implementation problems. So Squidi has genuinely accomplished something by serving up an assortment of ideas at least some of which are really pretty decent starting places.

I occasionally look through the search terms that have led people to this site, to see whether I’m providing what people are hoping to find, and one of the things semi-frequently mentioned is “ideas for interactive fiction” or “if premises” or the like. I wonder what these people are looking for — maybe, in fact, something like Squidi’s list, only IF-specific instead of directed to other kinds of (primarily video) games.

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Comp 2002 Reviews

I have to make a couple of observations about this year’s crop. One, there were fewer games, and two, there were fewer games that were really foully buggy. These two facts suggest to me (ever the optimist, I) that people are catching on to the fact that it’s just really not worth submitting a completely unfinished game, and that they held over some items that were un-enterable for another competition or for independent release. If you did this, hooray for you: you made what I firmly believe is the right choice, which will bring more pleasure for you and everyone else.

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