No Show Conf, Boston July 14-15

There wasn’t an IF conference alongside PAX East this year, but people may be interested in the No Show Conference, an indie game conference running on the MIT campus July 14-15. It will have something of an IF community presence. (Not me. But other people. Note the talks by Clara Fernandez-Vara, Deirdra Kiai, and Jim Munroe.)

In particular, if you liked last year’s IF Demo Fair, you may be pleased to hear that there’s a demo hall as a significant part of the conference. Interactive fiction games and interface demos are welcome.

Bee out in Varytale Reader’s Beta

Varytale is a platform for interactive stories that fall somewhere on the spectrum between stateful CYOA (like Choice of Games) and quality-based narrative (like Echo Bazaar).

As you can see from the screenshot, the experience is intentionally booklike and lushly textured. Varytale borrows or improves on the attractive qualities of Undum. There are visible stats if the author wants them (or else not). Choices can appear as links embedded in the text or a list of options immediately following it. You can keep track of your place in a book with one or several bookmark ribbons, which grow longer over the cover of your book the more you’ve read.

Currently the reader’s beta offers access to four official books:

I haven’t gotten very deeply into Fighting yet, but How to Read is a tidy, brief introduction to how to use Varytale and is likely also to be interesting to anyone thinking of writing Varytale books in the future. Hymn and Shanty is more like interactive poetry, allowing the player to choose stanzas to add to a song. There’s also a growing collection of reader-submitted stories.

Bee is a new work of mine, written for Varytale: it’s the story of a home-schooled girl preparing to compete in the national spelling bee, dealing with various small crises with family and friends, and gradually coming to terms with the clash of subcultures involved in belonging to a family like hers.

Bee is not reviewed anywhere that I know of (unsurprising given it’s only just out), though one reader had this to say:

It’s fascinating to me, how the family dynamics and cultural dynamics–and the growth of the main character–weave in and out with the concentration on learning how to spell strange and unusual words. The protagonist has a distinct personality, but the choices she (well, you) make are constrained and opened both by earlier choices, and cultural indoctrination, and all sorts of other things. And it often comes back to spelling: as a concentration tool, a mode of defiance against parents, a meditation on spiritual matters.

If you heard about the Varytale beta before now and went to have a look, you may have encountered a version that was action-metered so that you could only play a few steps at a time. I don’t feel like that was perfect fit for the book. The platform has been revised so that it’s now possible to remove that requirement, and I’ve done so; if you want to read Bee in pieces, that’s still possible, but you can also go straight through if you want. (Though the screenshot includes a bit about “Credits”, Bee is currently free and requires no purchase.)

There’s quite a bit to say about the Varytale authoring tools as well: unlike its predecessor Undum, Varytale offers a fairly significant set of tools for putting a book together. But I’ll save that for another post.

Edited to add: some additional comments on Metafilter, Free Indie Games, IFDB review, Gamespite thread.

A Small Roundup of Interesting Things

Storybricks, now fundraising on Kickstarter, is an AI project to allow users to create generated stories in an MMO environment. The project provides an authoring tool for establishing characters’ desires, relationships, moods, and basic conversation:

The engine then brings the results to life within a 3D fantasy kingdom. The Storybricks team has posted a public demo that you can try out for yourself.

Playfic, Andy Baio and Cooper McHatton’s website for playing and writing Inform games online, has had a successful three months, with hundreds of new games posted and (collectively) around 85,000 play sessions. Now Playfic has added the ability (crucial, in my opinion) for authors to include extensions from Inform’s extension site, meaning that supported games can be more complex and make use of a wide range of pre-existing tools.

Cover Stories is a minicomp pairing artists and authors of interactive fiction. The first phase (now over) collected dozens of pieces of cover art; during the second phase (now running), authors may select one of the submissions and write a short game suitable for that cover. There are still some cool images unclaimed. Rules and details may be found here.

A little more about what I’ve been working on recently

Yesterday I gave a talk at UCSC about some work I’ve been doing with Richard Evans (of Sims 3, et al) (Aaron Reed’s write-up is here). We’ll also be presenting on our research at the GDC AI summit.

Our company, LittleTextPeople, has now been acquired by Linden Lab. More details about that can be found here.

Liza Daly on “First Draft of the Revolution”

Here is Liza Daly (Threepress) talking at Books in Browsers 2011 about an interactive epistolary story I’ve been working on for and with her.

Liza’s talk is about the possibilities of interactive narrative, her background with IF and hypertext, and what we’ve done together with this story in specific.

As you may gather from the screenshots, “First Draft” is not parser-based, but also not CYOA: the interaction is all about revising the letters between the various characters and then choosing when to send them. So there are lots of small, parallel choices submitted at once rather than a sequence of large choices submitted serially — an effect I am hoping creates some of the texture and exploratory feel that I often feel is missing from CYOA. It’s set in the universe of Savoir-Faire and Damnatio Memoriae at the cusp of that world’s French Revolution.

There will be a public release of this project when it’s done, but I do not yet have a date for that.