Kieron Gillen has posted a somewhat revised version of his article for Edge magazine about text in gaming. It includes some material from interviews with me and with Adam Cadre, as well as some discussion of mainstream text-heavy games like Planescape: Torment.
Category: interactive fiction
IF Competition Discussion: General Observations & Favorites
I’m done playing the games I’m going to play this year (skipping the Windows-only games, Jealousy Duel X which apparently runs on the Macintosh only under Classic, and the Quest game, which Spatterlight refused to cope with), and have submitted my votes.
A list of favorites and thoughts on the competition as a whole follow the cut. There are no specific spoilers for specific games, but people preferring to remain free of influence may want to skip reading until they’re also done playing.
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Further IF Comp reviews in far-off places
Just noticed a Russian IF Forum’s thread on IF Comp, alongside those already noted.
I can’t read Russian, but Babelfishing provides at least a general outline of what the reviewers thought, and gives their criticisms a curiously evocative quality. (One game is criticized for its “indistinct, greased finale”, another because the player found himself “breaking teeth against ferroconcrete pazly”.)
IF Competition Discussion: My Mind’s Mishmash
Discussion follows the cut.
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IF Competition Discussion: Across the Stars
Comments after the cut.
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IF Competition Discussion: Varkana
Comments on the game after the cut.