IF Comp 2015 review collective

As part of an ongoing project to bring more voices to the IF Comp conversation, I’ve been reaching out to players and authors who aren’t part of the intfiction community, and also to some veteran intfiction denizens who might not have time to cover the whole comp but who are likely to have especially useful feedback in particular areas. Some of those reviews are hosted here, and others on the reviewers’ own sites (where, with luck, they may catch the eye of more and other potential players). The purpose of this post is just to round these up; I’ll edit in more links as they occur.

So far we have:

Brain Guzzlers from Beyond!, reviewed by Janice M. Eisen
Cape, reviewed by Harry Giles
Capsule II, reviewed by Susan Patrick
Crossroads, reviewed by JJ Gadd
Darkiss, reviewed by Lucian Smith
Duel, reviewed by Yoon Ha Lee
Ether, reviewed by Lucian Smith
Final Exam, reviewed by Duncan Stevens
Forever Meow, reviewed by Instructor Dad
Grandma Bethlinda’s Variety Box, reviewed by Justin DeVesine
Kane County, reviewed by S.A.
Koustrea’s Contentment, reviewed by Duncan Stevens
Life on Mars?, reviewed by Stephen Granade
Map, reviewed by Duncan Stevens
Midnight. Swordfight. reviewed by Justin DeVesine
Nowhere Near Single, reviewed by Liz Albl
Pit of the Condemned, reviewed by Robb Sherwin
Switcheroo, reviewed by Lucian Smith
Untold Riches, reviewed by Brendan Desilets

and here’s Meg Jayanth on Summit among other things, sort of as a result of this project, if not strictly part of it.

Sun Dogs (Royal Polygon)

Screen Shot 2015-10-24 at 4.22.15 PM

Sun Dogs is a map-and-text game, with various events tied to each location, and various routes between locations. Much of the pleasure comes from exploring and finding out how different this universe is from our own. So far it’s formally reminiscent of 80 Days, but that’s where the resemblance ends.

Sun Dogs is austere, minimally directed, thinly populated rather than teeming with people and cultures. No other named characters appeared at all in the time I was playing, and even my own character is abstract, impersonal, and easily changed. When I started I was given a simple mission, and occasionally landing on a planet seemed to produce further outcomes, but in general I was just hopping from place to place, trying to wrap my mind around the world that the creators had built.

The game is set in a transhumanist future in which we have changed both our solar system and our own bodies beyond recognition. All the planets through Mars are accessible, and there are additional stations and stopping points at some major asteroids, and in the “debris field” around Earth, and in similar locations. Meanwhile, my character at one point went shopping for some new eyes, and on another occasion had a couple tanks of spare oxygen installed inside her body, just in case.

The whole solar system is in motion, as it should be: no fixed routes from London to Paris here. If you set out for a nearby station, your journey there is animated in a way that takes into account the lowest-energy way to accomplish that journey, which is anything but a straight line. If you go further afield, you get a brief transition screen telling you how many days you’ve used up (usually measured in the hundreds), and when you arrive the positions of the planets are updated accordingly. Time is not particularly a source of pressure. Age doesn’t seem to be important, and you can always get a new sleeve to inhabit, even if you die (which happened to me several times within my first half hour of play). Resources like fuel and food aren’t simulated, so you don’t have to worry about running out. The very fact that you can casually go on a voyage of a year and a half just to check something out gave me a sense of utter strangeness like that of playing Hoist Sail for the Heliopause and Home.

Screen Shot 2015-10-24 at 4.32.56 PMSun Dogs doesn’t really focus on goal-seeking play. The couple of missions I received at the outset of the game took me only a few minutes to complete and were not followed up with others — and they also had little consequence when completed, as far as I could tell. Meanwhile, just by exploring various locations, I automatically received assorted upgrades to my body and mind, not because I was looking for them or had paid for them but because exploring that area simply brought them into being. The biggest appeal for me was simply drifting from place to place and investigating all the unusual places and events.

(Disclosure: I played a free copy of the game that was given to me for the purposes of review. The game is available today on Steam.)

IF Comp 2015: Taghairm (Chandler Groover)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games.

Taghairm coverThis year I’m reviewing things that I can generally recommend. On this particular post, I want to bracket that a little bit: Taghairm has violence and cruelty content warnings, for good reason. It may not be for everyone. It arguably wasn’t really for me. But I think what it’s doing is interesting and want to talk about it anyhow. This clears the bar for “worthwhile” in my view.

This is a piece that took me a few minutes to play to the ending that I reached. There is another ending that takes longer; I did not get to that ending.

Continue reading “IF Comp 2015: Taghairm (Chandler Groover)”

IF Comp 2015: a couple of games I beta-tested

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Cover for Laid Off From the Synesthesia Factory

This is a little different from usual because I saw these games in beta: Sub Rosa and Laid Off From the Synesthesia Factory. So I’m not voting them scores, naturally, and the standard bias disclaimers apply.

Continue reading “IF Comp 2015: a couple of games I beta-tested”

IF Comp 2015: Onaar (Robert DeFord)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

Onaar cover artIf you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Onaar is interactive fiction at the role-playing end of the spectrum: there’s a large world containing a lot of interchangeable resources, a number of possible goals that are presented explicitly as side missions, and interactions that are less about puzzle solving than about gathering and crafting. Objects respawn in some locations. I did not finish the game in two hours, though I didn’t ever really get stuck or turn to the walkthrough. It’s just that there’s quite a bit to do here, and a lot of the progress is slow.

I wasn’t able to play this using the hacked Mac Gargoyle interpreter included in the game package — that refused to launch for me — but WINE did run the hacked Windows Gargoyle.

Continue reading “IF Comp 2015: Onaar (Robert DeFord)”

IF Comp 2015: The Baker of Shireton (Hanon Ondricek)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Cover art for Baker of ShiretonThe Baker of Shireton is a parser simulation game satirizing MMOs; it includes a large number of independently acting NPCs and different events to coordinate. Even though I did glance at the walkthrough, there was so much going on that I did not master the game in the play time allotted for competition play.

Continue reading “IF Comp 2015: The Baker of Shireton (Hanon Ondricek)”