Bring Out Your Dead is a jam I ran for defunct WIPs, over the week around summer solstice. It is now complete, and you can see the 89 entries. Not all of these are interactive fiction: being on itch meant that the jam attracted a number of not-even-slightly IF projects, from a hexagonal Tetris variant to a bullet-hell shoot-em-up to Conflux, a 3D puzzle game about getting the right perspective on your environment.
Providing any kind of coverage of all 89 works is more than I can do, but I did want to look at a few concept trend over the next few days, starting with experiments in storytelling interface.
Interactive Comics Prototype (Carl Muckenhoupt) is an interactive comic where changes in one panel instantly propagate forward to later panels. That means it’s possible to explore a Time Cave-structured story extensively without moving on from a single page.
What would this look like for a longer structure? I could imagine each strip being itself a node in a larger tree; I could also imagine a game where you’re actually working your way backwards, trying to open up earlier panels so that you could exercise greater and greater agency, in the style of 18 Rooms to Home. I would definitely play more of something like this.