ICCC is a conference dedicated to computational creativity, which includes a wide spectrum of work: programs that create artwork and images, music generators, systems that invent metaphors and jokes, story and poetry creation systems. I gave the keynote, about Versu, Blood & Laurels, and the work I’m doing in response to the feedback that we got from that process. There was a lot of fascinating content; here are a few of the highlights that had most to do with interactive fiction:
Michael Cook gave a passionate talk on the value of jams, especially jams that have been modified to make them more accessible — providing a timeframe including two weekends for people who work for a living, removing some of the constraints on what can be entered, furnishing resources to help people get started, and getting rid of the competition aspect. In particular, he’s running PROCJAM again this year, a jam for “making things that make things”; and he’s providing a set of art assets (sample shown above) for people who want some combinable art to work with. This looks like a really neat jam, and would certainly have room for IF-related work (whether that’s a generator to build IF or IF with procedural content).
He also pointed towards sortingh.at, a lightweight website designed to help would-be game-makers find the tools they need for their particular project. (It discusses IF tools including Twine and Inform, but a number of other types of game-making tool as well.)
Peter Mawhorter spoke about choice poetics (PDF): how we classify types of choices in choice-based interactive fiction, from “obvious choice” and “dilemma (in which the two options are equally problematic)” to more esoteric types; he used a CYOA story generator called Dunyazad to produce choices that he felt ought to conform to different choice classes, as a way to interrogate the theory more deeply. This paper from FDG 2014 provides some more background on the concept of choice poetics.
Kate Compton talked about casual creators, creative tools that are a pleasure to explore and encourage playfulness and pleasure. There’s a very nice introduction to the concept online, and she’s made a wide range of examples, including Tracery, a lightweight text generator that George Buckenham has built into an easy twitterbot tool called cheapbotsdonequick.
I used cheapbotsdonequick to make IFDB Sommelier, a bot that tweets IFDB searches that combine random parameters — I was intrigued by the ability to build randomized URLs as well as randomized content text. If you are looking for something a little more NSFW, I recommend Squinky’s AbhorrentSexBot, or perhaps Jacob Garbe’s orcish insult bot.
While there I also learned about the What If Machine:
The What If Machine generates speculative premises and imagined outcomes for them. Some of these are more persuasive than others, but they’re all rather cool and evocative. I kind of like this one: