Oxford/London IF meetup

A couple of months ago I ran a poll to see whether people might like to have an IF meetup group in southern England, and if so whether they preferred Oxford or London. Then I went to a conference, then got a really really bad cold, then the holidays were upon us and it seemed like a bad time to add extra things to anyone’s calendar.

But! Now that’s past, I’m eager to get this rolling. The feedback about location was decidedly mixed — lots of people who could only make one of those options — so I’m going to try for alternating locations. And because Oxford is where I am and it’s easier to start here, I’ve proposed a first meetup for Feb 2, in Oxford, at the Jam Factory Restaurant. We can meet, chat, talk about what kinds of things we’d like this group to do. I will bring a copy of Blood and Laurels, my next game, for people to look at if they are interested. Please feel free to bring your WIPs or favorite games as well.

If you hate the time, the choice of day of the week, the relative lack of advance notice, I’m happy to factor all those things into future plans about what we’re doing — I just wanted to get something rolling after that hiatus.

Want to RSVP? Want to join the group to get announcements of future events? The site is here.

Edited to add: we now have space and time for a London meeting as well, Feb 18 at 7 PM. Signup at the same link.

Various IF News: Text Fiction, Inky Path, et al

Inky Path. Inky Path is a new quarterly literary magazine for interactive fiction. Founder Devi Acharya describes it thus:

We cannot currently pay authors for their work, but do hope to showcase it in an interactive literary magazine, a lit mag that leads readers to certain pieces depending on their choices. Right now the hope is for it to be a very multimedia experience. This means definitely cover art and neat graphics/layout. We also plan on running contests (hopefully paid) through the site.

About selectivity: That’s going to depend largely on the volume of submissions, but we hope to submit most of the pieces that reach the inbox. We also accept works from all different sorts of IF writers and programs, including both parser-based and choose-your-own-adventure games.

Basically, this is a way for up-and-coming IF writers to get their work shown instead of lost in the archives, as well as a way for newcomers to IF to read some great IF work without being lost on a site like IFDB or the IFArchive.

This idea of a curated, attractive space for IF has come up a few times in the past, but there haven’t been many focused attempts to actually pull it off in a sustained way. It’s something that’s very much needed: especially with IFDB seeing an increased volume and variety of submissions, and with IF being created and announced to different communities, it’s not always easy to get visibility for the best material. Perhaps Inky Path will help with that. If you want to be involved, they’re seeking both content submissions and people interested in reading for the site or contributing graphic design experience.

IGF Nominees. Speaking of getting attention, the nominees for this year’s IGF have been announced. Aaron Reed took an honorable mention in the Nuovo category for 18 Cadence, while Deirdra Kiai (known for The Play and Impostor Syndrome, among others) took four nominations for their stop-motion musical adventure Dominique Pamplemousse — including a nomination for the grand prize, in a field of some 650 indie games.

French IF Comp. IF players who read French may be interested to know that four games have been entered in the French IF competition. Votes are due February 2. If you’re not familiar with French IF idioms, you may find it useful to check out the IF instruction card in French or a full manual translated into French for help with the commonly used commands.

German IF Magazine. (Added in an edit — sorry, I meant to include this initially.) Textpäckchen presents German-language IF on a regular release schedule, and its first two games are already available. The help page includes some lists of standard verbs that may be useful for those learning German IF idioms.

Android Z-machine interpreter. Screen Shot 2014-01-11 at 10.47.40 AM Patrick Albrecht has announced Text Fiction, a new Z-machine interpreter for Android, which uses a texting-like UI for the back and forth between the player and the game. It’s already gotten quite a few positive reviews, and offers features like text-to-speech and play of zblorb-wrapped files. It’s free at the Google Play store.

IF authors on Patreon. Colin Sandel, co-author of One Eye Open, has a Patreon page now, as do sometime Twine authors Porpentine, Mattie Brice, Anna Anthropy, and Merritt Kopas. The neat thing about Patreon is that it’s a crowd-funding model that allows for smaller pieces and less overhead for creators than Kickstarter: a good Kickstarter campaign takes a month or more of hard work to run and usually requires the creator to offer a lot of rewards that themselves add to the duration of the project. (And then there’s the challenge of meeting one’s Kickstarter deadlines, which can turn out to be difficult for unforeseen reasons, even for experienced developers.)

Patreon works on the idea that you’re supporting the author rather than a specific work, and is suitable for smaller pieces, so you pledge to give a small amount of money for each new release, regardless of what that is — the author doesn’t need to put together a pitch video and reward tiers for each project, and also has an idea of expected earnings and therefore how much work it’s reasonable to put into each release. It’s also possible to cap one’s contributions per month to prevent yourself from going over budget. Credit card fees and Patreon fees take around 8% of contributions, leaving the rest for the creator. Many Patreon-supported works are then released entirely free with no further associated costs.

If you can’t tell, I’m enthusiastic about this model and I hope it proves workable, because I think it’s a great way to build up a living income for people who create outside the mainstream, but still have an interested audience. From the viewpoint of the surrounding community, it often also means new work, released on a regular schedule, typically free for newcomers — which means that people who aren’t sure whether they’re interested enough to splash out money on new work can try it out free. Win!

(There’s probably some kind of midpoint still unaddressed, between Patreon and Kickstarter: depending on patronage levels Patreon makes sense for things that might take the creator less than a month to make, and Kickstarter for things that might take a year; I’m not so sure about projects that need to be supported in the 3-to-6 month range. But still. Having more models for this is good.)

Various Projects

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Microdot Reimagined is a parser IF game for sale from Potassium Frog. The starting premise is that your brain has been colonized (sort of) by a professor from the recently destroyed alternate-universe land of Microdot. He needs you to help him reimagine the place in order to bring it back into being, which means exploring a lot of spaces and solving some puzzles.

Stylistically, this is IF of the old school. Microdot Reimagined is executed in Inform 7 and playable with Glulx, and it’s got some nice tweaks, such as stylesheet improvements and cover art. In respect of gameplay, though, it retains the aesthetics of 90s or even 80s IF. There’s a short bit of narrative introduction, but the story such as it is does not seem overly pressing during at least the first part of the game. The map starts with lots and lots (and lots) of rooms accessible at the outset, and a variety of objects to collect from different rooms. I’ve played enough IF that I’m usually able to hold a layout of several dozen rooms in my head, especially if those rooms are introduced (as they usually are in modern IF) in clusters rather than all at once. So I almost never make maps any more. Microdot Reimagined, though, was big enough and thematically varied enough that as I wandered around all its opening space, I soon began to regret not taking notes.

The jokes are wacky-satirical — sort of Douglas Adams lite. Here’s a sample, which will probably give you a pretty good idea of whether the sense of humor matches yours:

>x magazine
It’s Celebrity ROFL Magazine! This is just so amazing. I cannot understand why anyone would not want to feature in this fabulous celebrity catalogue of doom. Let’s take a look at the epic stories in this week’s issue:

Lard-packing with the Basingstoke Twins – “Celebrity Twins Elsie and Vera Basingstoke go on a Lard-packing expedition to sun-drenched Spudthorpe!”

Sir Abacus Timmy’s society wedding – “Kneepad Magnate Sir Abacus Timmy weds his Social Media Advisor, Jennifer Twitterbook-Davies!”

Plus there’s a sixteen page photo spread on the Monks of Ecstatic Gloom and their new swimming pool. This is so awesome!

I confess I got stuck after about 60-80 minutes of play, which is one reason this isn’t a full-scale review; but as far as I saw, the puzzles were mostly of a get-X, use-X style, except that the items in question were widely spread all over the map, so this was still nontrivial.


Enrico Colombini — one of the early greats of Italian text adventures — has released a short book about how to create an ebook with puzzles, given that the ebook’s only state is the page number and puzzles often require tracking some variable state.

This is a very specific purpose, but the explanations are clear and detailed, and may be relevant to anyone who is planning such a project. Another approach, of course, might be to use inklewriter’s Kindle conversion software, but that’s only useful if you are using exactly the right platforms; Colombini’s advice applies more broadly. It is published in both English and Italian, and comes with a short sample of a puzzle — a wolf/goat/cabbage cross the river puzzle — executed in ebook form.


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Strip ‘Em All is an interactive comic strip puzzle, in which the player can reorder frames of the strip and sometimes alter the content of specific frames. Any change you make in one puzzle frame can have ramifications for the rest of the strip, as well. The puzzles ramp up in difficulty very quickly, and I found some of the later ones very difficult indeed. In several cases it’s not really obvious what order two panels need to follow because the dialogue really makes sense either way; in some, a complex series of panel changes and strip rearrangement is required.

This may sound reminiscent of Dan Benmergui’s Storyteller, but in practice it’s quite different: the text of speech bubbles is written out in advance, and the storylines are much more specific. Where Storyteller is backed by a generalized engine for working out the possible meanings of juxtaposed symbols, Strip ‘Em All is really about hand-rolled puzzles with one right answer.

That said, one of the interesting aspects of this puzzle is that it’s about exploring the interior space of the characters and the way they think as much as it’s about plot events and actions. Often one can hover over characters’ heads in order to see additional thought bubbles, which may be functionally hints about what is really going on. Sometimes a character changes states of consciousness, and all the panels change too as a result. So while I think it could have been better hinted, I found this fairly interesting.

One word of warning: the page includes quite a few ads.


Finally, a couple of interesting things to read: Jon Ingold gives a good interview in Haywire magazine on text gaming and in particular Sorcery!, and Liza Daly recommends some of her favorite interactive fiction from the last year.

MORE Events

I know, I have recently posted about upcoming things. But there are more! Here’s an updated schedule of IF-related events in the near future. There’s also a terrific, ongoing IF events calendar over here.

Nov 1: Deadline to register to present at the Villanova VuPop conference on interactive fiction. This conference itself will be held in the Falvey Memorial Library, Villanova University, June 9th 2014.

Nov 4, London: Digital Conversations @ British Library: Interactive Narratives. I will be in the audience.

Nov 5, 5 PM, UMass Lowell Association for Computing Machinery (ACM) will present a public reading of Adam Cadre’s award-winning interactive fiction “Photopia.” This event will occur in Olsen Hall, on the North Campus, in Room 311. Everyone is welcome.

Nov 9, Boston: I talk about Versu at the PR-IF meeting: this is in particular a chance to check out the tools and play experience. Attendance is free and all are welcome, but make sure you check out the instructions about how to get to the room where it’s being held, as the MIT campus can be a little confusing.

November 12, 5 PM, UMass Lowell will offer an introduction to the writing of interactive fiction. Everyone is welcome.

Nov 15-17, New York: I talk about narrative design in Versu at PRACTICE. Andrew Plotkin will also be attending. This conference does have a substantial registration cost.

I will separately be doing a gameplay-and-tools demo in New York on an adjacent day, if possible without the stiff admission price. Date and time still being worked out, but if you want to make sure you’re notified of the details, let me know and I’ll add you to the mailing list.

Nov 16, Toronto: WordPlay fest! Jim Munroe and the Hand Eye Society show off games with and about words.

Nov 20, online: Next meeting of Chris Crawford’s interactive storytelling discussion group, Phrontisterion. This is free to attend. I will not myself be there because I will be at

Nov 20, Oxford: Graham Nelson and I are speaking about publishing IF at an evening on transmedia publishing, run by the Oxford Publishing Society. This is free to members of said society; individual memberships are 25 GBP, it appears.

Dec 7-8, London: AdventureX. I will be demonstrating Versu gameplay and tools. Jon Ingold will be talking about Sorcery!. Dave Gilbert will be there. The conference is free.

Events: Phrontisterion, WordPlay Festival

For some years, Chris Crawford has run a mostly-yearly convention on interactive storytelling called Phrontisterion. This year, he changed this a physical gathering to a virtual one, in which participants can get together online to discuss projects they’re working on or have just recently become aware of in the interactive story world. Last session I did a presentation on Versu. Future sessions will cover other areas of interactive story, which might include conventional IF, video games with a story focus, academic narrative experiments, etc. Sessions are designed to take one hour and meet the third Wednesday of the month at 9 AM Pacific (a time picked to accommodate the maximum number of current participants, given how people are spread over many time zones and many jobs). If you’re interested, there’s a blog and sign-up form.

Also: if you’re in Toronto on November 16, you might want to check out the WordPlay festival, put together by Jim Munroe and the Hand Eye Society. There will be an IF workshop with Christine Love. There will be a talk by the creators of Kentucky Route Zero. There will be many games on display, including my pieces First Draft of the Revolution and Counterfeit Monkey.

IF Comp 2013 is now on

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As usual this time of year, the annual IF competition (the 19th!) is now in progress, featuring both parser-based and choice-based works in a range of systems, including games in Inform, TADS, Twine, Quest, Undum, StoryNexus, and some other hand-rolled systems.

Games can be downloaded or played online here, and most do have some sort of online option. As usual, anyone who didn’t submit a game can judge as long as they rate at least five games. (Some of the games are pretty short, so this is unlikely to be a very onerous task.)

I will review as I have time. My usual rule is try to review every game that a) either has beta-testers or has a reasonable cause not to list them and b) can be played on my machine with reasonable efforts. I make no guarantees this year that I can actually do that: there are 35 games, and I have a lot of work and travel in the next month or two. But we’ll see. If you’d like to check out what other people are writing about the same games, this thread on the intfiction forum is meant to list some of the other bloggers who are also reviewing.

You may also like to review the games yourself; people who don’t have blogs or sites of their own often do this by posting comments to the intfiction forum.