IF Comp 2015: Arcane Intern (Unpaid) (Astrid Dalmady)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

Arcane Intern coverArcane Intern (Unpaid) is a Twine piece with three endings, in which the player goes to work at a publishing house that turns out to be tangled up with actual magic; it’s a branch-and-bottleneck structure with an intro, three segments with light puzzles and exploration, and a conclusion. I played to all three endings.

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IF Comp 2015: Taghairm (Chandler Groover)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games.

Taghairm coverThis year I’m reviewing things that I can generally recommend. On this particular post, I want to bracket that a little bit: Taghairm has violence and cruelty content warnings, for good reason. It may not be for everyone. It arguably wasn’t really for me. But I think what it’s doing is interesting and want to talk about it anyhow. This clears the bar for “worthwhile” in my view.

This is a piece that took me a few minutes to play to the ending that I reached. There is another ending that takes longer; I did not get to that ending.

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IF Comp 2015 Guest Post: Lucian Smith on Switcheroo

mirror_bg532This post is part of an ongoing project to bring more voices to the IF Comp conversation. I have been reaching out to players and authors who aren’t part of the intfiction community, and also to some veteran intfiction denizens who might not have time to cover the whole comp but who are likely to have especially useful feedback in particular areas.

Here IF author Lucian Smith writes about Switcheroo, and especially about the narrative of foster care and adoption, from the perspective of his own experience. I am grateful to everyone who has agreed to help with this project, and I am especially grateful to Lucian for the openness of what he writes here.

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IF Comp 2015: Two Encounters in the Woods

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games.

Crossroads is a Twine game about meeting a witch in the woods. It branches very broadly and is extremely open-ended about what ultimately comes of the encounter, as well as the protagonist’s backstory in reaching that point.

A Figure Met in a Shaded Wood is a Twine game about meeting a fortune-teller in the woods. It is quite linear, and makes a point of undercutting expectations about replay.

In neither case does a single playthrough occupy more than 10-15 minutes, I would guess. (Maybe closer to 5.)

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IF Comp 2015: I Think the Waves Are Watching Me (Bob McCabe)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with so many entrants, it is very unlikely that most judges will get through anywhere near all of them.)

If you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Screen Shot of I Think The Waves Are Watching Me

I Think the Waves Are Watching Me is a choice-based game with strongly procedural underpinnings: characters wander around an island of numerous locations, someone is committing murders, and you need to figure out who did it. But that description undersells just how weird this game is. There is a mystical talking rabbit and strange red lightning. It was not at all clear to me whether we were looking at a religious armageddon experience, or the closing down of a VR scenario, or hallucinations on the part of the protagonist, or something else entirely.

Special thanks go here to Prios, who on learning that I wasn’t able to play this game on my own system very kindly screen-shared the whole game via Skype. (Prios’ own views on this game are here, written before our play session.)

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IF Comp 2015: Onaar (Robert DeFord)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a year with 55 entrants, it is very unlikely that most judges will get through anywhere near all of them.)

Onaar cover artIf you are looking for other reviews, this ifwiki page contains a list of places currently carrying them.

Onaar is interactive fiction at the role-playing end of the spectrum: there’s a large world containing a lot of interchangeable resources, a number of possible goals that are presented explicitly as side missions, and interactions that are less about puzzle solving than about gathering and crafting. Objects respawn in some locations. I did not finish the game in two hours, though I didn’t ever really get stuck or turn to the walkthrough. It’s just that there’s quite a bit to do here, and a lot of the progress is slow.

I wasn’t able to play this using the hacked Mac Gargoyle interpreter included in the game package — that refused to launch for me — but WINE did run the hacked Windows Gargoyle.

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