Events:
IF Comp is upon us! The games will be available tomorrow, and authors and Comp organizers have been hard at work putting things together. I encourage folks to judge, review, comment and discuss. As previously announced, I will not be doing full comp coverage on this blog this year, but I look forward to seeing the new crop.
October 1, which is to say, tomorrow, the SF Bay IF Meetup is playing through some of the newly released Comp games.
October 10 in Oxford I’ll be talking at the Oxford AI meetup about AI and narrative.
October 11 in London, Holly Gramazio is talking about public play and playful installations in physical space: not an IF topic per se, but probably of adjacent interest, and I always enjoy Holly’s talks a lot.
October 16 the Oxford/London IF Meetup is getting together to play a bunch of newly released IF Comp games. I have a couple of volunteer readers, but could use more, and/or snack-bringers, so if you would like to come and do one of those things, please let me know. And of course if you do not want to bring anything except yourself, that is also welcome.
October 21 is PROCJAM Talks Day, a day of talks about procedural generation (of text and of other things). I will be speaking, as will many cool folks. The Talks Day takes place in Falmouth, but the sessions will be streamed, so you can catch them even if you’re not there in person.
October 22 is the deadline for the yearly Saugus.net Halloween story competition, which includes an interactive fiction section.
October 28, I’ll be speaking in Vienna at Subotron arcademy.
The weekend of November 19/20 is a double treat for IF and word game enthusiasts in London: the 19th is the one-day WordPlay event held at the British Library, and the 20th will see IF-related content featured at AdventureX.
Sadly, the Windhammer Prize for short gamebook fiction isn’t happening this year, due to an insufficient number of entries. This is a real pity — I was looking forward to checking out the contestants.
Finally, if you had a game you wanted to submit to IF Comp and you missed the deadline, you could register it for Spring Thing 2017 instead.

Starry Seeksorrow
Fragile Shells
If you like the archaeology angle but don’t want to spend the whole game on that,
structure of the text. The phrase “diced spam pie” is the result of expanding four layers of grammar tokens; in the last iteration, the Diced Spam is generated by one token that generates meat types, and the Pie by another token that generates types of dish.
Increase the font size of text if it is more salient. Here the words “canard” and “braised” appear only because we’re matching a number of different tags in the world model: the character is able to cook, and she’s acquainted with French. By contrast, the phrase “this week” is randomized and does not depend on any world model features in order to appear, so even though there are some variants that could have been slotted in, the particular choice of text is not especially a better fit than another other piece of text.
Color the font to reflect how much variation was possible. Specifically, what this does is increase the red component of a piece of text to maximum; then the green component; and then the blue component. The input is the log of the number of possible variant texts that were available to be slotted into that position.

