Stephen Bond recently (very recently, I think) posted an essay on player freedom, essentially arguing that IF shouldn’t be about offering the player moral choice, and that not forcing the player to make a specific choice is a kind of artistic abdication, giving up the opportunity (or the responsibility) to Say Something.
Now I’m about to disagree with him, at some length.
Continue reading “On Stephen Bond on Player Freedom”
Over the weekend I played and quite enjoyed Adventurer’s Consumer Guide by Oyvind Thorsby. I will probably publish a longer review later, but for now I want to mention it because it doesn’t seem to be getting much notice on the newsgroups, which is a pity. It’s a game of the light-hearted, puzzle-centric type: the puzzles are good, the game is very soundly tested, and there are lots of nifty easter eggs.
Another item of interest only to I7 users doing multimedia stuff:
Continue reading “More Glulx goodies”
I have made some updates to the I7 syntax document to reflect changes in the latest build of Inform, including changed names of action rules, and some new syntax for defining variables that apply only during the duration of a rulebook/activity/action.
Last night, on a recommendation from Jay Is Games, I tried What Makes You Tick, a graphical adventure game built with LASSIE and meant to emulate things like the Monkey Island games.
Continue reading “What Makes You Tick.”
I’ve just uploaded to Inform’s extension page a couple of new extensions: “Simple Graphics Window”, which allows the author to create a single graphical window, and “Location Images”, a much smaller item which uses this ability to illustrate rooms automatically as the player moves through them (assuming the author has assigned an image to each room).
Continue reading “Graphics Windows for Glulx”